Press Release
Goosechase Rolls Out Unlockable Missions, Its Most Anticipated Feature Yet
The most-requested Goosechase feature is finally here—unlock sequential gameplay, smarter storytelling, and deeper engagement in every Experience. Apr. 16, 2025 / PRZen / TORONTO -- The wait is over—almost a decade in the...
Wednesday, April 16th 2025, 9:04 AM EDT by
The most-requested Goosechase feature is finally here—unlock sequential gameplay, smarter storytelling, and deeper engagement in every Experience.
Apr. 16, 2025 / PRZen / TORONTO -- The wait is over—almost a decade in the making. Goosechase, the interactive experience platform known for transforming everyday activities into unforgettable scavenger hunts, has officially launched Unlockable Missions: its most requested feature to date.
What Are Unlockable Missions—and Why Do They Matter?
With Unlockable Missions, creators can now link challenges together, keeping Missions hidden until participants complete specific tasks to reveal the next.
Whether it's an amazing race-style team building, a step-by-step learning module, or a choose-your-own-adventure museum tour, unlockable Missions let creators design structured, dynamic Experiences that respond to participant progress—making every game more personalized and engaging.
In classroom settings, educators can now scaffold content—revealing new challenges only after students demonstrate understanding of key concepts.
Goosechase Creators are Storytellers at Heart
"Unlockable Missions is a game-changer," said Alyshahn Kara-Virani, Co-Founder and CRO of Goosechase. "It's our most requested feature of the past ten years, and it gives creators the power to build smarter sequential Experiences."
"We've always believed that creators are storytellers," added Andrew Cross, Co-Founder and CEO. "Unlockable Missions let them control the flow—whether they want structure, surprise, or something in between. It changes the game not just for creators, but for the people participating."
How to Create Unlockable Missions
Getting started is easy. When building an Experience, creators can set any Mission to unlock only after another is completed—making it simple to build a path, puzzle, or progression.
Unlockable Missions are available now to all users in Goosechase Studio—ready to power your next challenge, class, or community adventure.
Follow the full story here: https://przen.com/pr/33577341
Source: Goosechase Adventures Inc.
What Are Unlockable Missions—and Why Do They Matter?
With Unlockable Missions, creators can now link challenges together, keeping Missions hidden until participants complete specific tasks to reveal the next.
Whether it's an amazing race-style team building, a step-by-step learning module, or a choose-your-own-adventure museum tour, unlockable Missions let creators design structured, dynamic Experiences that respond to participant progress—making every game more personalized and engaging.
In classroom settings, educators can now scaffold content—revealing new challenges only after students demonstrate understanding of key concepts.
Goosechase Creators are Storytellers at Heart
"Unlockable Missions is a game-changer," said Alyshahn Kara-Virani, Co-Founder and CRO of Goosechase. "It's our most requested feature of the past ten years, and it gives creators the power to build smarter sequential Experiences."
"We've always believed that creators are storytellers," added Andrew Cross, Co-Founder and CEO. "Unlockable Missions let them control the flow—whether they want structure, surprise, or something in between. It changes the game not just for creators, but for the people participating."
How to Create Unlockable Missions
Getting started is easy. When building an Experience, creators can set any Mission to unlock only after another is completed—making it simple to build a path, puzzle, or progression.
Unlockable Missions are available now to all users in Goosechase Studio—ready to power your next challenge, class, or community adventure.
Follow the full story here: https://przen.com/pr/33577341
Source: Goosechase Adventures Inc.
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